AFTERSHOCK STATUS REPORT - 12TH APRIL 2019
Welcome Survivors to our Official AFTERSHOCK Status Report for the 12TH OF APRIL 2019, we will be doing these status reports once every two weeks. This gives us enough time to gather stuff to report on.
Hope you Enjoy!
Dev Update [Sam]
Hey there everyone!
I have some cool things to share with you in this Development Log!
As explained in the previous Development Log, we have added Boat spawns to the game. We've actually discussed this with our backers a while back and we can finally say that they are working as intended.
You will see the following screen when connected to a server:
Ground Spawn: Spawn randomly somewhere on the map with minimal gear to get you started.
Air Spawn: Spawn in a C130 that is 2,000 ft in the air, once inside you will have the option open the drop bridge and make your descent down below.
Boat Spawn: Spawn in a lifeboat with low fuel and some minimal gear to get you started. You will spawn out at sea with the Island of La Feria in view. Where will you go?
This is something Dominic and I have been working towards for a while now, we are finally pretty happy with our Landscape and its ground materials.
We currently only have three more chunks that need painting which means in the next Development Log expect to see a full top-down view of the Island of La Feria!
Now you all know that awkward situation where you try to talk to another survivor but they shoot you because you had your gun aimed at their face?
Well, no longer shall you have that bullet lodged between your skull.
You can now lower your gun which you can use to show you’re not hostile or even to strike up a sick pose.
We have been testing dedicated servers recently and after countless issues, we have finally managed to get them running stable! We hope to release these publicly on the launch of the game so that anyone can run their own servers.
Thanks for reading!
Dev Update [Dom]
Hey Backers, Dom here.
So for this dev log, I'm going to back off with stuff to do with the bunker, the only new changes with the bunker is the interior with nothing much of interest. I will however include a screenshot of the U-boat dock.
Quick Note: I currently do not have any trees in my chunk of the island. This is because I'm working on large scale projects so putting trees down just to remove them is kind of a hassle.
The first of my new stuff is the start of my small town.
So far, I have made 11 houses and 3 stores (this may change as this was a more of an example layout so I may change it in the future)
I’ve also done some small work on my island. If you recall previous Dev-logs, I had a small island that had a crashed U-boat half buried on one side. Since then, I’ve added a small cove and started a small little shanty town.
This is what I have to show right now but I have also started on a dockside for large ships. I may put this on the back burner however for placement on another part of the island.
That is all for this Dev-log. Thank you for reading!
Dev Update [Aidan]
Hey, Aidan here!
Update from me regarding the launcher. I have been quite busy with other things but I was able to get some work done towards recoding the registration. Slowly, I've been recoding things to make them work easier and to work right with the JWT tokens.
Well this has been me for this Dev-log, I hope you enjoy the updates and before you know it, you will be able to test it out.
Dev Update [James]
For the last two weeks, I have focused on rebuilding the basics of the AI so that it has some resemblance of being alive. I have done this by tweaking the running and walking speeds, the line of sight, sight radius and peripheral vision so that it doesn’t feel too overpowered and robot-like.
Also, I have implemented a health system. No one will like crazies that can’t be killed as that just makes for a boring game. Then again, you may like it for the challenge.
As the Crazies continue to become closer to what we have in mind, things will change as we get a better idea of what we want. There will be different types with various health ranges, speed and abilities. All of that is still a while away, as I will only focus on creating different types of Crazies when I am confident with what I have for the base AI.
Dev Update [Caebyn]
Hey there guys, it’s me, ya boy.
Social media has been pretty consistent these past two weeks. Things have been going great as usual and once again, shout out to Cryp for winning the previous giveaway with the release of the last Dev-log. Also, this is my first time writing the Dev-log so I am especially honored to be a part of this. Please if you have anything worth mentioning, let me know as I will appreciate the feedback.
Anyway, I hope you guys enjoy this Dev-log and keep on the lookout for more updates.
That brings us to the end of this AFTERSHOCK Status Report.
Thanks for reading!