Welcome Survivors to our Official AFTERSHOCK Status Report for the 29TH OF MARCH 2019, we will be doing these status reports once every two weeks. This gives us enough time to gather stuff to report on.

Hope you Enjoy!

Dev Update [Dom]


Hello Backers, this time I have some bunker changes to show. Last time, we had a smallish bunker connected to a underground subway tunnel.

Over the past 2 weeks, I expanded the bunker out so now we currently have 3 floors (not including the connected u-boat base “Whoops Spoilers”).


Across floors 1 and 2, you will mostly find barracks, meeting rooms, and storage but let's be honest, if you are coming to this bunker in particular you’re not here for the small concrete rooms and dirty barracks. This bunker is only here to grant access to a even larger complex.


So that brings us to the u-boat pen, if you follow the beach you will come across a not so well hidden underground water canal. Inside the u-boat pen, you will find a very large warehouse and alongside it, some very old rundown u-boats.

I’m pretty sure 2 weeks ago I talked about some of these bunkers housing small settlements or bandits. I still haven’t decided what they will entail just yet.


That is all I have to share for now (in this area) and while I do have other examples of changes to the bunker/u-boat pen, it’s very hard to showcase the changes but I may show more in the next Dev-Log!

Now some of the other changes:

I have made some small changes outside of the bunker having included a small complex with some fuel storage (no, helicopters are not going to spawn here).


I have also included a radio tower at the top of the nearby mountain (quick note, this does not have access to the bunker but it may include something in the future).


That's all for my part of the Dev-Log, I do have other stuff around the bunker to show but nothing complete for now so I will show it off next time.

Dom signing off for this week.

Dev Update [Sam]

Hello Survivors,
Last Dev-Log I released a video which had a very good reception from you all, really glad to see a lot of you enjoyed it. Although after looking into your opinions, I found out that a lot of you do prefer a more in depth look on the updates via Text/Images/Clips. So with that, this Dev-Log will be similar to older ones…

in those regards, we have a lot to show off!

Boats + Ocean Upgrade


We actually showed this off back in a very early build to our backers, but we haven’t had any changes to it until recently.
There is now buoyancy which is far more advanced and reacts to the waves. You can also now spawn on Boats! This allows for players to spawn outside the island and travel towards the land on a lifeboat with some fuel. You will also be able to pack these boats up into your inventory which allows you to deploy them later on. This means you can now spawn on the Ground, Jump out of the C130 in the air or spawn in a lifeboat out in the ocean near the large Island of La Feria.

New Car + New Vehicle Physics.


Everyone loves cars right? I mean if you don’t, you can always fly a helicopter or ride your trusty bike.
We thought that the Vehicle physics needed a rework, they were far too… janky?

Now thanks to the power of Phys X, we have proper suspension and vehicle physics that will adjust based on the surface you’re driving on. No longer shall cars glitch into the ground or fly off into space (we hope).
We also added some new Particle effects which makes drifting far more EPIC.


Discord Integration


We recently looked into the Discord Developer Panel and spent a while behind the scenes learning how to setup Discord Presence in AFTERSHOCK. After a lot of trial and error, we managed to get discord integrated with AFTERSHOCK.

This will allow players to share the server that they are connected to and show the current player count on that server. We have the main large image set to the current map that the player is on. Yes, that means if we get any future maps made after La Feria, you will be able to see that server’s map name by hovering over it.

You will also be able to join people servers as well via Discord (as long as you own the game of course).
Do note that as developers, we will have this show up on our profiles but you won’t be able to join the game as you do not have the game yet (sorry!).

Discord Server Upgrade


The server also got an upgrade/revamp.
Be sure to check it out! (features a new Store Page with a placeholder date and a News Tab)

Updated UI

After sitting down with the other developers, we decided that the UI placement for the survival system was in a bad place. We want to have the chat located in the bottom left so we moved the UI to the middle right of the screen in a vertical state.

The UI also is now colored to help you better tell what state your survival condition is in.
Green = Good.

Orange = Ok.

Red = Bad.

Map System/Waypoints
Some of you have most likely played Arma 3 or DayZ before, so you will know about the classic Map system which helps you find your way around.

Currently, we are experimenting with a new system which allows you to press M to open your map UI and set way-points on the Island of La Feria. We will discuss with the community more about how we want to handle players having to find a map before or if you will spawn with it.

That’s all the main updates from me, there are a lot of other cools things I’m working on behind the scenes but they are not at a stage of being ready to be shown off yet.


Dev Update [James]

Hello once again survivors!

It has been a busy two weeks, I have been doing a lot of experimenting with the EQS system to get an idea of how it works and what each piece does. I have also been able to make the AI detect and go to different players, although incredibly in the beginning stages, it is progress.

As you will see in the picture below, the AI is detecting the two players which are represented by the green orbs. On those orbs, there are numbers representing which one is closest to the AI, with the lesser number being closer.


This is just a very early system so I am going to continue refining it. Considering that the EQS System is currently in an experimental state, I am going to create the AI system in a way that does not use this system until I fully understand the system and is no longer considered experimental.

AI Programmer.

Dev Update [Caebyn]

Hey guys,

It's your favorite(and only) Community Manager from BLACKBOX.

Things have been going great these past two weeks. We recently passed 1000 likes on Facebook which is a great milestone and bodes well for the future for us on social media.

Other things are going strong as usual and I'm sure that you noticed that our Instagram is coming back(again again).

Other than that, I hope that you enjoy the rest of this dev-log and keep up with the updates.

That brings us to the end of this AFTERSHOCK Status Report.
Thanks for reading!


Sam Goddard3 Comments