AFTERSHOCK STATUS REPORT - 1ST MARCH 2019

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Welcome Survivors to our Official AFTERSHOCK Status Report for the 1ST OF MARCH 2019, we will be doing these status reports once every two weeks. This gives us enough time to gather stuff to report on.

Hope you Enjoy!

Dev Update [Grayson]
Hey Guys! Grayson here, my computer was recently stolen Capital Colon d but the good thing is i found out who stole it (IT WAS SAM). I confronted him and he said the only way i would be able to get my precious computer back (to play some games) would be to do some Level Design so here i am.

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On a serious note the main reason I haven't been doing level design since joining BLACKBOX is due to my lack of hard drive space I've recently got 1TB extra space so i will be working on parts of our glorious map La Feria. hoping to make some locations that everyone who is backing the game will have fun exploring or just beating up some crazies. Hope too see you all in the future and hope you all enjoy the game we are all trying our best to make for everyone.

Dev Update [Aidan]

Hey,
Aidan here!

I’ve been doing some research into the back-end of the Launcher, I feel like the back-end is a little too tacky and needs revision to ensure that our back-end is more secure and future proof.

Another thing I’ve been looking into is JWT Verification.

JSON Web Token (JWT) is a means of representing claims to be transferred between two parties. The claims in a JWT are encoded as a JSON object that is digitally signed using JSON Web Signature (JWS) and/or encrypted using JSON Web Encryption (JWE).

Thanks for the ongoing support!

Dev Update [James]

Hey,
James here!

Since the last update, I have been looking into ways to improve and build upon the AI that we currently have. This will allow us for more exciting screen shots and content that we can show you all. I have been looking into the Environmental Query System that Unreal Engine has. There has been a lot to learn so that I can understand what I am able do with this system. I am also looking into utilize this to implement the detection of multiple players. This is something that I have been looking into for a long time.

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Dev Update [Sam]

Hey,
Sam here!

Realistic Inventory:
In most survival games you tend to press the inventory key for the UI to come up and you can do everything right there and then. Easy right? But this is not realistic at all, inspired by The Last of Us and EXODUS we have decided to take that extra step. Now when you have a backpack equipped you will take your backpack off and open it up to explore your inventory. WIP ANIMATION SHOWN BELOW (FINAL PRODUCT WILL DIFFER DUE TO THIS BEING A TEST ANIMATION).

Gas Mask:
Some areas of the map contain radiation and other dangerous chemicals. This means you need a gas mask to survive.
To equip a gas mask you must have one equipped in your inventory. (WIP ANIMATION BELOW).

Caves and Bunkers:
In the past we showed off our first underground portion of the map, the sewers. This was before we had a major revamp to the landscape and its materials which have allowed us to do a lot more!

This features Caves and bunkers, wander across caves in the wild and see what you can find below. If you have any ideas for these caves let us know on our discord!
https://discord.gg/aftershock

Snipers:
First official sniper is in the game, check it out below! Can you guess what its called?

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Familiar Location:
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Dev Update [Dom]

Hey,
Dom here!
(no basement jokes this time), currently working on my one my fishing villages, inside said village I’m currently working on a small underground bunker, and on the surrounding houses and light houses.


Dev Update [Caebyn]

Hey,
Caebyn here!
I hope you are doing well. These past two weeks have been great for us, especially on the Facebook side of things. We got a big number of followers there which means we are that much closer to getting verified on Facebook.
FACEBOOK

TWITTER

This will give us a big step into gaining a bigger following and further expanding the community. Other than that, I hope you have been enjoying the updates and we'll see you in the next Dev-log.

That brings us to the end of this AFTERSHOCK Status Report.
Thanks for reading!

DISCORD.GG/AFTERSHOCK

Sam Goddard